Baldur’s Gate 3 Wildheart Barbarian Build Guide
Home » Guides » Baldur’s Gate 3 Guides » Baldur’s Gate 3 Wildheart Barbarian Build Guide

Baldur’s Gate 3 Wildheart Barbarian Build Guide

Baldur’s Gate 3 Wildheart Barbarian Build Guide – In this Baldur’s Gate 3 Wildheart Barbarian Build Guide, I’m going to cover my Barbarian Build, and show you what I’ve found to work best. I’ll be doing more Build Guides for Baldur’s Gate 3, but for now, let’s look at how you can use a Wildheart Barbarian effectively.

Be sure to check out our other Baldur’s Gate 3 Builds including: Draconic Bloodline Sorcerer, Berserker Barbarian, College of Lore Bard, College of Valour Bard, Oath of Devotion Paladin, Oath of the Ancients Paladin, Oathbreaker Paladin!

Best Baldur’s Gate 3 Barbarian Builds Features

  • Abilities: Strength, Constitution
  • Subclasses: Berserker & Wildheart
  • Unique Feature: Rage
  • Hit Die: +12 HP + CON Modifier

Baldur’s Gate 3 Wildheart Barbarian Build Guide

The Wildheart Barbarian is a ferocious and straightforward Barbarian Subclass that focuses on dealing Melee Damage above all else. Unlike the Berserker, they don’t gain access to Bonus Actions such as Frenzied Strike and Enraged Throw.  It means that their damage isn’t as high and they don’t engage in Throw often so they can save their Action for impactful attacks. Instead, these Barbarians call forth the aid of a spirit animal to grant additional abilities while Raging.

Wildheart Barbarian in Combat

Wildheart Barbarians are extremely effective at point-blank range because of their Martial Weapon Proficiency. Although they can’t wear Heavy Armor, they continue to be resilient on the battlefield thanks to their high Constitution and AC.

Baldur’s Gate 3 Wildheart Barbarian Character Creation

In this section, we’ll take a look at how to set up your Barbarian during Character Creation for the best results.


For Background, choosing one that provides you with the Athletics Strength Skill should be acceptable, especially since Constitution doesn’t have Skills related to it anyway. You can then choose a Background that boosts Dexterity and Wisdom Skills like Folk Hero, Outlander, and Urchin to improve Sleight of Hand and Survival.


The first Race that works well for this Build is the Gold Dwarf. Gold Dwarves have Dwarven Resilience, Darkvision, and Dwarven Toughness. Dwarven Resilience makes it so that they gain Saving Throw Advantage against Poison and have resistance to Poison Damage so they’ll only receive half the damage. And then they have Darkvision to help them see and attack more accurately in the dark together with Dwarven Toughness that raises their Max HP by 1 every time they level up.

Baldur’s Gate 3 Barbarian Build Guide

An alternative to this Race is the Wood Half-Elf. On top of Darkvision, you gain Fleet of Foot, enhancing your Movement Speed, thereby allowing you to cover more ground as a Barbarian. You also have Mask of the Wild, letting you gain Proficiency in Stealth.

Regardless of the Race you choose, you won’t have issues with Weapon Proficiencies since the Barbarian has access to each and every one of them.


Skills aren’t super important but given that you’ll have decent Dexterity and average Wisdom relative to Charisma and Intelligence, it’s better to select those that fall under both Abilities. As such, you can also go with Stealth, Animal Handling, and Perception.


Your primary Ability as a Barbarian is Strength to successfully hit targets and to effectively damage them using Melee and Thrown Weapons especially when Rage is active. It also affects your jump distance in addition to your carry weight capacity. For this reason, you’ll want at least 16 in this Ability during Character Creation and likely 18 later on.

Next, you should focus on Constitution for improved survivability. Although you’ll have 17 Strength and 17 Constitution to start with, by the time you reach Level 4, you’ll be able to allocate 1 point each to either Ability thanks to the Ability Improvement Feat. Doing so will yield a high combination at 18 points for Strength and Constitution.

Similar to the Berserker, it’s also worth noting that the Wildheart Barbarian won’t be making use of the Barbarian’s Unarmoured Defense. Instead, you’ll benefit more from equipping Medium Armor, which accounts for a maximum of +2 Dexterity Modifier for your AC. You can then add points into Dexterity to enhance your AC followed by Wisdom but the latter won’t matter much since it won’t influence your damage. However, it’s worth considering that Wisdom will affect the outcome of corresponding Skill Checks. Your Ability Spread should look something like this:

Wildheart Barbarian Ability Spread

Baldur’s Gate 3 Wildheart Barbarian Level 1

Barbarians are known for their Bonus Action, which is Rage that they immediately have access to at Level 1. What this does in Combat is it allows you to deal +2 extra damage with the Weapons you’re wielding, may it be melee or the objects you’ll throw at enemies.

You also gain an Advantage on Strength Checks and Saving Throws, letting you easily traverse areas with climbing or jumping. Remember that it’s crucial to attack a target or be attacked in return in succeeding rounds after you enter Rage, otherwise, this feature will end earlier than 10 turns. To recharge it, you only need to take a Long Rest.

Baldur’s Gate 3 Wildheart Barbarian Level 2

Reckless Attack

At Level 2, your Barbarian gains Reckless Attack, giving you an Advantage on your Attack Roll while dealing massive Slashing Damage if you’re wielding the Everburn Blade. The caveat is enemies also gain the same Advantage against you. This shouldn’t be a problem given your high HP and improved AC thanks to your Medium Armor. You’ll be able to survive physical hits since Rage grants resistance to Slashing, Bludgeoning, and Piercing Damage so you only take half the damage.

Level 3 Reckless Attack in Combat

Note, however, that Reckless Attack is only applicable to melee attacks, which means you can’t use this if you plan on throwing a creature or an object at your target.

Danger Sense

Additionally, you gain a passive known as Danger Sense. What this does is make you more attuned to your surroundings. So you’ll likely improve the chances of avoiding damage from traps, surfaces, and even Spells since you gain an Advantage on Dexterity Saving Throws. Remember that it’s only applicable if you’re not incapacitated or blinded.

Baldur’s Gate 3 Wildheart Barbarian Level 3

At Level 3, you’ll be selecting the Wildheart Barbarian, which is significantly different from the Berserker. You gain access to several Bestial Hearts, each providing you with various combat abilities while Rage is active. Out of the 5, the ones that I find useful, especially for the Shield Dwarf whose Movement Speed is limited, are Eagle Heart and Elk Heart. To maximize Reckless Attack, you’ll need to always be next to your target, and both of these provide good opportunities to do so.

Baldur’s Gate 3 Wildheart Barbarian Build Guide - Diving Strike in Combat

Eagle Heart inflicts a Disadvantage on the enemy’s Attack of Opportunity against you, thereby reducing the chances of getting hit when you move out of their melee range. What’s more, is that you’ll need to position yourself at a higher elevation than your target (at least 2m even if it says 1.5m in the description) to trigger Diving Strike so you can lunge at and knock them Prone. In succeeding rounds, your Wildheart Barbarian is able to use Dash as a Bonus Action to run toward other enemies with ease.

Conversely, Elk Heart boosts Movement Speed and lets you use Primal Stampede in the same turn. Primal Stampede allows you to charge in a straight line, possibly knocking multiple enemies Prone. As a result, everyone in the party gains an Advantage on their Attack Rolls as long as they hit them up close and personal.

Baldur’s Gate 3 Wildheart Barbarian Build Guide - Primal Stampede Against Multiple Enemies

Furthermore, because of the Wildheart Barbarian’s affinity with nature, they’re able to cast Speak with Animals to gain insight into the minds of creatures wandering around.

Baldur’s Gate 3 Wildheart Barbarian Level 4

At Level 4, you can choose a Feat, and here you’ll be taking Ability Improvement to place 1 point into Strength and Constitution, amounting to 18 each if you’ve chosen the Shield Dwarf Race. Doing so will not only boost your Attack and Damage Rolls due to the +4 Strength Modifier but also bring your max HP by up to 45, which is huge!

Baldur’s Gate 3 Wildheart Barbarian Level 5

At Level 5, you gain the much-anticipated Extra Attack, which lets you make another attack using your Melee Weapon. In a single turn, you’re able to perform 2 Reckless Attacks to increase the chances of slaying your target outright. Just avoid being surrounded by several enemies beforehand since they also gain Attack Roll Advantage against you. It’s also worth noting that Extra Attack doesn’t apply to most of your Bestial Heart Abilities. For instance, if you were to use Primal Stampede, you’ll need to wait for your next turn to activate Reckless Attack.

Level 5 Barbarian - Extra Attack

Additionally, your Movement Speed increases by 5 with Fast Movement as long as you’re not wearing Heavy Armor so gone are the days of helplessly chasing after your enemies!

Baldur’s Gate 3 Wildheart Barbarian Level 6

At Level 6, the Wildheart Barbarian gains access to the Aspect of the Beast, letting you stick with the Primal Beast you’ve chosen previously or pick a new one to make use of its corresponding magical effect. For the Bear Heart, your carrying capacity is essentially doubled and you have an Advantage on Strength Checks so lifting a boulder to check for some glinting treasure will always be available!

Next is the Eagle Heart, which makes it so that your eyesight is significantly improved, allowing you to see things clearly 1 mile away from you. What’s more, is that the lack of light won’t impose a Disadvantage on your Perception Check, making it easier to discern the objects you need to keep a lookout for.

And lastly, the Wolf Heart helps you move Stealthily to take enemies by surprise. You can use this to your advantage in combination with Enraged Throw.

Baldur’s Gate 3 Barbarian Level 7

At Level 7, the Barbarian learns Feral Instinct, which gives them an Advantage on every Initiative roll they make. As such, they’ll have a higher chance of attacking first in combat. Not only this but if you and your party get ambushed, and therefore, Surprised, as long as you enter Rage right away, you’ll be able to perform an Action normally on the first turn rather than skipping it entirely.

Baldur’s Gate 3 Barbarian Level 8

At Level 8, you can choose another Feat and here I recommend taking the Great Weapon Master. To improve your chances of hitting targets despite the -5 Attack Roll penalty that you get from this, you’ll want to at least include an ally who can cast Bless on top of the Advantage you have from Reckless Attack. Once dealt with, your overall Melee Damage will always include a +10 boost, which is huge!

BG3 Barbarian Level 9

At Level 9, the Barbarian gains access to the Brutal Critical Feat. This makes it so that every time you land a Critical Hit on a Melee Attack, you’ll be given the option to make an additional Weapon Damage Roll, which will then serve as the extra damage you deal. This is huge because of the chance to further increase your damage if you’re lucky and happen to roll well.

BG3 Wildheart Barbarian Level 10

At Level 10, the Wildheart Barbarian can now cast the Commune with Nature Spell, which makes it so that they’ll be able to summon the actual beast of the corresponding Bestial Heart they’ve chosen in order to gather the information they seek. This is a rather interesting Spell since it’ll help you prepare and plan for combat encounters better.

BG3 Barbarian Levels 11 & 12

At Level 11, you gain Relentless Rage, which makes it so that should your HP drop to 0, you’ll need to make a Constitution Saving Throw in order to remain alive. Succeeding here will give you 1 HP instead of facing death. Just remember that Rage has to be active to make use of this benefit.

And lastly, at Level 12, I recommend fully investing in Strength to hit 20, improving the outcome of both your Attack and Damage Rolls.


When it comes to the Wildheart Barbarian’s Equipment, I prefer wielding Two-Handed Weapons like the Everburn Blade, which you get by killing Commander Zhalk of the Nautiloid, because of their massive damage. In addition to Slashing Damage, the blade inflicts Fire Damage and can set the surrounding on fire when combined with barrels of oil or Grease. Remember that you’re not limited to Reckless Attack since you have several Weapon Actions like Cleave and Lacerate to attack multiple targets and to inflict Bleed, respectively.

Everburn Blade

In terms of Armor, you’ll be sticking with Medium Armor in Early Access so either Lae’Zel’s Githyanki Half Plate or Scale Mail +1 should give you 17 AC. If you go for a One-Handed Weapon and Shield setup, you’ll further boost your AC to 19. This is going to be better than not equipping Armor at all because Unarmoured Defense only grants a total of 16 AC.

For Accessories, you’ll want to equip the Haste Helm, Reason’s Grasp, and Silver Pendant. Haste Helm from the Blighted Village is especially useful for a Shield Dwarf to improve Movement Speed at the start of combat while gaining a +1 Dexterity Saving Throw bonus. Reason’s Grasp from The Risen Road gives you the option to gain temporary HP if you choose to end Rage early or after every combat encounter. You can then wear the Silver Pendant to make use of the Guidance Cantrip for Ability Checks.

Haste Helm

Final Tips

At Levels 4 & 5, you can change Bestial Hearts to try out the other spirit animal abilities. Wolf Heart is good if you intend to partially take on a support role, especially if your party is mostly comprised of Martial Classes and none of you have Bless. It inflicts Rage: Wolf Heart’s Prey on the target. This status effect causes your party to gain an Advantage on Melee Attack Rolls against the same enemy. Just take note that the Wildheart Barbarian needs to be nearby for it to take effect. Plus, they gain extra Movement Speed with Inciting Howl.

Alternatively, if you’re no longer having issues with Movement Speed, I suggest taking Tiger Heart. Aside from raising your Jump distance, you gain access to Tiger’s Bloodlust, which can be used twice thanks to Extra Attack. Not only do you inflict Bleed on at most 3 enemies, but you’re also able to deal massive damage, especially if you’ve chosen the Great Weapon Master Feat at Level 8.

Baldur’s Gate 3 Wildheart Barbarian Build Guide - Tiger's Bloodlust and Extra Attack in Combat

Lastly, if you’re unable to acquire the Everburn Blade, you can go for the Sword of Justice Two-Handed Weapon from Anders but it’s not because of Tyr’s Protection. Tyr’s Protection requires Concentration. This can’t be maintained after activating Rage, which is always the case with the Wildheart Barbarian Build. But like the Everburn Blade, Sword of Justice also has Cleave and Lacerate.

Stay tuned for more Baldur’s Gate 3 content as we update the other Builds, and be sure to drop by our Twitch Channel if you have questions about the game. If you need something specific, check out our Baldur’s Gate 3 Wiki which is being worked on night and day, as well as our Baldur’s Gate 3 Guides.

About the Author



Log in to leave a Comment

Latest from Fextralife